“Bearly” - SCAD Animation Studios Film

Lead 3D Generalist

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I started work on Bearly in September of 2019. I originally came on to the project as a character modeler, but as I fell in love with the concept of the film and the wonderful team, I volunteered to help wherever I could. I worked on character concepts, character models & textures, and environment models & textures. I continued to work on the film outside of my ongoing classes for all three quarters (From September 2019 to May 2020). During the winter quarter, I was promoted to “Lead Texture Artist” and was able to work with a small team of talented texture artists to develop a consistent painterly style for the film. My title later changed to Lead 3D Generalist to better reflect my contributions to the film.

Tools: Maya, Substance Painter, Photoshop


Character Models, Textures and Concept

Rainbow Trout Concept

Rainbow Trout Model and Texture

Snowshoe Hare Concept

Snowshoe Hare Model and Texture

Bearly Concept by Nataliia Gaida: https://gaidanataliia.com/

Bearly Texture

Model by Emma Zhou: https://www.emmamzhou.com/

Design and feedback from Nataliia Gaida: https://gaidanataliia.com/


Environment Models and Textures

Pine Tree Model and Texture

Pine Tree Model and Texture - Texture Variations

Render Orange Tree Textures

Model by Vanicha Suwansiri: https://vanicha.pb.online/

Rocks Textures

Models by Emily Jones: https://ejones333.wixsite.com/portfolio

Log Textures

Model by Madison Talley: https://www.madisontalley.com/