“Bearly” - SCAD Animation Studios Film
Lead 3D Generalist
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I started work on Bearly in September of 2019. I originally came on to the project as a character modeler, but as I fell in love with the concept of the film and the wonderful team, I volunteered to help wherever I could. I worked on character concepts, character models & textures, and environment models & textures. I continued to work on the film outside of my ongoing classes for all three quarters (From September 2019 to May 2020). During the winter quarter, I was promoted to “Lead Texture Artist” and was able to work with a small team of talented texture artists to develop a consistent painterly style for the film. My title later changed to Lead 3D Generalist to better reflect my contributions to the film.
Tools: Maya, Substance Painter, Photoshop