“Bearly” - SCAD Animation Studios Film
Lead 3D Generalist
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I started work on Bearly in September of 2019. I originally came on to the project as a character modeler, but as I fell in love with the concept of the film and the wonderful team, I volunteered to help wherever I could. I worked on character concepts, character models & textures, and environment models & textures. I continued to work on the film outside of my ongoing classes for all three quarters (From September 2019 to May 2020). During the winter quarter, I was promoted to “Lead Texture Artist” and was able to work with a small team of talented texture artists to develop a consistent painterly style for the film. My title later changed to Lead 3D Generalist to better reflect my contributions to the film.
Tools: Maya, Substance Painter, Photoshop
Character Models, Textures and Concept
Rainbow Trout Concept
Rainbow Trout Model and Texture
Snowshoe Hare Concept
Snowshoe Hare Model and Texture
Bearly Concept by Nataliia Gaida: https://gaidanataliia.com/
Bearly Texture
Model by Emma Zhou: https://www.emmamzhou.com/
Design and feedback from Nataliia Gaida: https://gaidanataliia.com/
Environment Models and Textures
Pine Tree Model and Texture
Pine Tree Model and Texture - Texture Variations
Render Orange Tree Textures
Model by Vanicha Suwansiri: https://vanicha.pb.online/
Rocks Textures
Models by Emily Jones: https://ejones333.wixsite.com/portfolio
Log Textures
Model by Madison Talley: https://www.madisontalley.com/